We actually need to counteract this so that our settings are basically for the same accuracy that we would use at a screen resolution, simply scaled to a larger one. With most calculation methods in V-Ray, resolution will play a part in determining the final quality (how much depending on the method itself), so increasing the resolution automatically increases the accuracy. This actually means that high resolution images can actually be calculated with "less accuracy" then their low res counterparts and still look good. This is because we're using more pixels to describe a given area than we were before. If you understand whats going on at hi res, then you can render those images pretty efficiently without to much of a hit on render times.īasically, at the heart of the issue, is that a high resolution image is going to be more accurate then a screen resolution image. Most people choose to increase the quality of their settings because the images are typically final quality, but this actually this is usually what causes the drastic slowdown. When it comes to HiRes most people don't approach the situation correctly.
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